This page about controls and the game mechanics, this game features an controller-support.
HUD[]
The HUD is the 2D menu around the screen. It contains:
- Vi's health bar
- Divided into 10 parts, 10 HP each
- Boss health bar
- Divided into 10 equal parts
- Special boss health bar
- The deaths and time spent in the section and in total
- (optionally activated through the options menu)
Difficulty[]
Skills[]
- Jump
- Vi can jump from the ground or in the air
- Jumping in the air can only be done if Vi hasn't jumped from the ground previously to get in the air (i.e. falling off a ledge)
- Flutter
- Makes Vi able to float in the air for a short period of time
- Activated by pressing the Action button
- Slide
- Makes Vi able to slide, which makes her faster and able to get under certain obstacles
- Activated by standing pressing Down and Action when standing on a surface
- Double jump
- Makes Vi able to perform a second jump mid-air
- Activated simply by jumping again mid-air
- Dash
- Makes Vi able to collect dash feathers, which can be used to quickly move into one of the 8 directions
- The dashes from the dash feathers stack, e.g. Vi can pick up two single-dash feathers and then dash twice
- Dash feathers come in four varieties allowing 1,2,3 or 4 dashes after they're picked up
- Activated by pressing the Action button and aimed with the movement keys
- Demon form
- Makes Vi into a flying demon for a limited amount of time
- Time is refreshed on contact of red flares
- Activated by pressing and holding the Action button
- Can be deactivated any time before by releasing the Action button
- Makes Vi into a flying demon for a limited amount of time
Weapons[]
- Staff of Purity - Allows Vi to perform a melee attack in 8 different directions. Multiple versions of this attack can be found in game.
- Pride - the default attack
- Lust - a long-ranged low-DPS attack
- Greed - a short-ranged attack with the highest DPS
- Wrath - 3/2 damage rate in 2/3 time rate
- Gluttony - Slightly more range than default attack at the cost of attack speed
- Envy - A faster version of Pride
- Sloth - The only melee attack that can always be used even when there are no enemies around.
- Orbs of Purity - Allows Vi to fire energy balls in 8 different directions
- Activated by pressing the Attack button and aimed with the movement keys
- One bolt hits for 1 damage
- A maximum of 3 can be stored at one time and will replenish over time
- Only used if an enemy is not in range of a melee attack
- Pulse orbs are unlocked just before the final boss, Supreme Jeh'Oul
- Pulse orbs replace the regular Bolts of Purity
- Pulse orbs hit multiple times depending on the active weapon
- The maximum number of orbs stored is raised to 4
Weapon | Image | Found in | Properties |
---|---|---|---|
Pride |
The Floating Keep: Aftermath | The default weapon acquired from the Staff of Purity, all angels are able to perform this attack. | |
Lust |
The Floating Keep: Aftermath (Sliding memory) |
Acquired by speaking several times to the shrine. | |
Greed |
Terrestrial Vale (Falling memory) |
Can only be unlocked if the player has found 25 secrets, when speaking to the shrine, it's acquired by answering "no" to all the questions. | |
Wrath |
Sinister Grotto (Spider memory) |
Attack the shrine, it will then spawn five Terravine spawns, four spiders, and three bats, defeating these will award the player with the weapon. | |
Gluttony |
The Underworld (Falling memory) |
Can only be unlocked if the player has found all food items, it's acquired by taking a bite of everything. | |
Envy |
The Acropolis of Anguish (Gate memory) |
After talking to every NPC and reading every book the player can take a quiz from the shrine, answering "Inform", "Person on the roof" and "Girl with teal hair" will reward the player with the weapon. | |
Sloth |
Path of Decay (Ambush memory) |
After talking to the shrine, the player must minimize the game window and then return, which will result in awarding the player with the weapon. |
Objects[]
- Entrances - Can be walked into to enter a new room
- Pentagram - Used as checkpoints, will restore health and save the game.
- Pink pentagrams are only available in Angel Mode
- Yellow pentagrams are available in Mortal and Angel Modes
- Red pentagrams are available in Demon, Mortal and Angel Modes
- Hearts - will restore some amount of health
- Normal hearts restore 50 HP
- Present without modifiers
- Hellspawn modifier replaces every save point with a heart
- Hearts in place of the save points which restore different amounts of HP
- Purple/Pink pentagram gives 10 HP (20 HP on angel mode)
- Yellow pentagram gives 30 HP (40 HP on angel mode)
- Red pentagram gives 50 HP (60 HP on Angel mode)
- Hearts in place of the save points which restore different amounts of HP
- Normal hearts restore 50 HP
- Eye of the Wary - A tool to show a complex path
- Darkheim Watch - Used to go back to a previous level in the game
- Secret chests - Objects that contain a piece of clothing/accessory
- Secret food - Special secrets required to unlock the weapon of Gluttony in the Underworld. There are 3 in total:
- Chicken (Floating Keep: Aftermath; Portal Memory)
- Fruit (Terrestrial Vale; Falling Memory)
- Mushroom (Sinister Grotto; Spider Memory)
- Travel portal - Green portals which take Vi to another location
Object | Image | Localization | How to get | Function |
---|---|---|---|---|
Crystal | The Underworld | Given to Vi by Amethyst | Used in certain points in the game to communicate and teleport Amethyst and Rubi to you. | |
Darkheim Watch | Sinister Grotto | Defeat the Dark Annihilator | The only way to get to a certain level immediately | |
Keys | The Underworld | Various points in the Underworld | Is needed to get past locks within the Underworld. | |
Toolbox | Sinister Grotto | Defeat the Terravine | Vi is supposed to give the toolbox to a Darkheim villager. Should Vi visit his house and talk to him, she will be given the Darkheim robes. |
Other[]
- Vi has a breathing animation.
If the player moves enough the animation will be much faster, and then slow down.
- Should the player move close enough to an edge, the balance animation will start, Vi won't fall down by herself, but won't get back up by herself either.
A Review[]
Bugs[]
- The game automatically detects a controller, but still uses the keyboard informations.
Trivia[]
- Demon fragments bar used to be available in earlier versions of the game, but has been removed.
- The boss healthbar used to have a skull on in earlier versions of the game, but has been removed.
- The only healthbars to have another colour than red are the special boss healthbar and the purple Twin Orcs healthbar.